GDK= ../GCC/
CC= $(GDK)gcc
OBJC= $(GDK)objcopy
ASMZ80= $(GDK)asmz80
BINTOC= $(GDK)bintoc
NM= $(GDK)nm
NM2WCH= $(GDK)nm2wch
OUTPUT= game_menu
RESOL=bin
PATH=$(GDK)
RM=C:/cygwin/bin/rm
OUTPUT_PATH= ../bin/


SRC_S= sega.s
SRC_S+= $(wildcard lib/*.s)
SRC_C= main.c
SRC_C+= $(wildcard lib/*.c)
SRC_SZ80= $(wildcard lib/*.s80)


OBJ= $(SRC_S:.s=.o)
OBJ+= $(SRC_SZ80:.s80=.o)
OBJ+= $(SRC_C:.c=.o)


LINKOBJ= $(OBJ)
        

FLAGS= $(OPTION) -m68000 -Wall -O1 -fomit-frame-pointer $(INCS)
FLAGSZ80= -c -i -x1 -x2 -x3 -z -lnul

all: $(OUTPUT).$(RESOL)


$(OUTPUT).$(RESOL): $(OUTPUT).out
	$(NM) -n -S -t x $(OUTPUT).out >$(OUTPUT).nm
	$(NM2WCH) $(OUTPUT).nm $(OUTPUT).wch
	$(OBJC) --pad-to 65536 -O binary $(OUTPUT).out $(OUTPUT_PATH)$(OUTPUT).$(RESOL)

$(OUTPUT).out: $(OBJ)
	$(CC) -T $(GDK)md.ld -nostdlib $(LINKOBJ) $(GDK)libgcc.a -o $(OUTPUT).out


%.o80: %.s80
	$(ASMZ80) $(FLAGSZ80) -o$@ $<

%.c: %.o80
	$(BINTOC) $<

%.o: %.c
	$(CC) $(FLAGS) -c $< -o $@

%.o: %.s
	$(CC) $(FLAGS) -c $< -o $@

clean:
	$(RM) *.o
	$(RM) *.out
	$(RM) *.wch
	$(RM) *.nm
	$(RM) $(OUTPUT_PATH)$(OUTPUT).$(RESOL)
