GDK= E:/MDKit/
CC= $(GDK)bin/gcc
OBJC= $(GDK)bin/objcopy
ASMZ80= $(GDK)bin/asmz80
BINTOC= $(GDK)bin/bintoc
NM= $(GDK)bin/nm
NM2WCH= $(GDK)bin/nm2wch
OUTPUT= battlecity-mod
RESOL=bin



SRC_C = $(wildcard *.c)
SRC_S = lib/header.s
SRC_S += $(wildcard *.s)
SRC_LIB_C = $(wildcard lib/*.c)


OBJ = $(SRC_S:.s=.o)
OBJ += $(SRC_C:.c=.o)
OBJ += $(SRC_LIB_C:.c=.o)


LINKOBJ=  $(OBJ)
        

INCS= -I$(GDK)include
FLAGS= $(OPTION) -m68000 -Wall -Os -fomit-frame-pointer $(INCS)
FLAGSZ80= -c -i -x1 -x2 -x3 -z -lnul

all: $(OUTPUT).$(RESOL) fix64k
		

$(OUTPUT).$(RESOL): $(OUTPUT).out
	$(NM) -n -S -t x $(OUTPUT).out >$(OUTPUT).nm 
	$(NM2WCH) $(OUTPUT).nm $(OUTPUT).wch 
	$(OBJC) --pad-to 32768 -O binary $(OUTPUT).out $(OUTPUT).$(RESOL)

$(OUTPUT).out: $(OBJ)
	$(CC) -T md.ld -nostdlib $(LINKOBJ) $(GDK)bin/libgcc.a -o $(OUTPUT).out

fix64k:
	64kfix.exe $(OUTPUT).$(RESOL)

%.o: %.c
	$(CC) $(FLAGS) -c $< -o $@

%.o: %.s
	$(CC) $(FLAGS) -c $< -o $@
	
clean: 
	$(RM) *.o
	$(RM) $(OUTPUT).$(RESOL)
	$(RM) *.out
	$(RM) *.wch
	$(RM) *.nm
